Hi all
To load Fbx Model using FBXLoader.js, but still failed to load it normal.
From Unity
From Three js (FBXLoader)
Hi all
To load Fbx Model using FBXLoader.js, but still failed to load it normal.
From Unity
From Three js (FBXLoader)
@looeee can you help me .?
Can you please share the FBX model in this topic?
Can you try the FBXLoader from the dev branch? There was a fix added a couple of days ago that might help.
i try this but not work error( FBXLoader.js:60 Uncaught TypeError: Cannot read property āitemErrorā of undefined)
at FBXLoader.js:60
loader.load( url, function ( buffer ) {
try {
onLoad( scope.parse( buffer, path ) );
} catch ( error ) {
setTimeout( function () {
if ( onError ) onError( error );
scope.manager.itemError( url );
}, 0 );
Please share the model here.
Please send me anything on this email
mohammadremawi190@gmail.com
@mohammad_alremawi if you donāt share the model here then we cannot help you.
This Model : https://drive.google.com/file/d/1sBvZJrSS3IRntiJW3oqWFs5d9Ceus5LO/view?usp=sharing
@looeee @Mugen87
I can confirm after importing into the dev
version of the three.js
editor that the model is distorted as well as the animation.
You could try to convert the model from FBX to glTF with the following tool and see if it solves the issue.
Hmm, yeah the bone in the left arm looks to be inverted or mirrored on the X axis.
Thereās also an animation that looks to be just 4 frames long with each frame a different pose. I havenāt seen that before.
@mohammad_alremawi what program was this model created in?
form Maya software
form Maya software
Can you check if āSegment Scale Compensationā is applied to the bones? You need to disable this before exporting.
See this issue:
after disable Segment Scale Compensation
OK, thanks for checking.
Can you create a new issue on Github?
Please share the model there and link to this discussion.