I want to make light with irregular shape. For now I use sphere geometry and I add sprite
var spriteMaterial2 = new THREE.SpriteMaterial({
map: new THREE.TextureLoader().load('./IMG/glow.png'),
color: 0xffffff,
transparent: true,
opacity: 0.6,
blending: THREE.AdditiveBlending
});
with this map, but i do not like result. Every light has same clear edges