I’m sorry if this question is off topic, I just don’t know where else to ask this.
I have a multiplayer game written in three.js: https://bowdown.io
No one is really playing the game because there’s no one to fight because no one is really playing the game … it’s a catch 22
I want to make the game fun even when people aren’t online. So I want to add enemies to the world!
The problem is all of the logic relating to the world is written in three.js on the client
I have no way to add logic relating to the world on the server side (which is also written in JS). Does anyone have any idea how I could possible “render” the world so to speak in my server and add enemies to it that can interact with the world as well?
Once again I know this might be off topic but I’m out of ideas and my kickstarter is counting down: https://www.kickstarter.com/projects/698520615/bowdown