Experienced Three.js/WebGL Developer needed for 3D multiplayer MMO

Hello,

Our startup is looking for a web development company to outsource our prototype.
Project idea: a 3D browser-based multiplayer game

Your startup is going to outsource its minimum viable product? If you don’t mind me asking, what does the startup do, then?

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So WhyDungeons, but this time it’s a serious project that will see it’s finish and generate a sustainable revenue :thinking:? We’re in - contact@wtlstudio.com.

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I think your goals are a bit too high. A prototype for something like this would either be pieces of a thing, or it would cost quite a bit. Especially with your 2000+ online requirement.

Maybe think of what’s core to you, and try to scope it around that. A “company” that can develop a great backend for you will probably not have the skills to create the client, and vice versa. If you are looking for a capable game engine for the client-side, pretty much any production-ready engine will do, since you’re not going to be sending information about all 2000+ players to each client all the time.

The degree of “interaction” is an important point as well, moving a rock in the world, or simply being able to click on a rock and have a popup on your screen “it’s a rock” are both interactions, but one is much harder to achieve than the other. If you want a skill system, quests etc. it would probably be a good idea to specify at least that much.

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