https://didisoftwares.ddns.net/11
I’m trying to make good multiplayer communication of objects with physics on different clients. Generally games have server-side physics control when the focus is precision.
For now I’m just getting to the FPS, positioning and glitches.Then I will implement the shooting and fighting and life part.
The multiplayer client and server code is exposed, except for the part on the server that creates the sockets.
If you have any online examples that have physics and are multiplayer, post them in the comments.