I created an interactive hexapod solver

You can try it out here: https://hexapod-simulator.onrender.com/

The source code is available here: GitHub - mut-ex/hexapod-simulator: A hexapod solver written in TypeScript leveraging Three.js

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Nice job… But why can I only introduce transformations once, via sliders…? Your project is most likely the progenitor of this work:

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Thank you!

You can press the reset button in the top right corner to reset the hexapod’s position. The reason you can only introduce transformations via sliders is because that was my goal :slight_smile: It isn’t meant to be a game. It is a tool that helps visualize the effect of a variety of variables on the hexapod’s kinematics.