HTML5 Multiplayer Games over UDP (client/server) using geckos.io

Yes, exactly! Using ICE, DTLS and SCTP. Where geckos.io handles all the difficulties for you.

Yes, you can already test quic, but I personally have not used it so far. Seams to me a bit too early.

any updates with regards to QUIC/HTTP3 or indeed Geckos(.io) since last year?

v2 is in development. You can try it today. It is pretty stable:

npm i @geckos.io/client@dev @geckos.io/server@dev

About HTTP/3, see caniuse.com/http3

does geckos.io support peer-to-peer connections also or does it require data to go through a server?

Only client to server and server to client[].

Soon also server to server.

For client to client you can use peerjs.

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