How to use the geometry of threejs to receive the animation drawn by shadertoy

I try to use box/sphere/plane to receive.

However, the effect is different from that of shadertoy.com.

What geometry should I use to receive it?

const material = new THREE.ShaderMaterial({
			side:THREE.DoubleSide,
			vertexShader,
			fragmentShader,
			uniforms,
		});
		const geoShere = new THREE.SphereGeometry(5, 360, 180); 
		const geoBox = new THREE.BoxGeometry(5, 5, 5); 
		const geoPlan = new THREE.PlaneGeometry(5, 5); 
		function makeInstance(geometry, x) {
			const cube = new THREE.Mesh(geometry, material);
			scene.add(cube);

			cube.position.x = x;

			return cube;
		}