How to use a raw WebGLTexture object in three.js?

I am trying to use the WebXR Camera Access API, where the api just returns a WebGLTexture:

const cameraTexture = binding.getCameraImage(; // --> WebGLTexture

However I am not sure how to use a WebGLTexture already uploaded to the GPU with three.js.

I could read the pixel values using the readPixels function, but is there a better way which doesn’t involve passing the data back to the CPU?