I’m trying to set huge size canvas to sphere material, but browser doesn’t support big size canvas. So i’m was thinking is it possible to split one image and set two image on sphere ?.
How can i use ( First solution is using two textures in one - just merged. )
I have one equirectangular image but it’s too big 20000x10000 it can’t be render on canvas because browser don’t support over 8000x4000. So i’m planning to split equirectangular image to 2 canvas and set texture on sphere
good plan, but with that kind of resolution you will easily exhaust gpu memory. 20000 x 10000 x 4 Bytes (for uncompressed RGBA texture) is around 800 MB, you know.