Hi everyone, now I am struggling to play animations of FBX/GLB models in the three.js editor play mode.
I’ve just loaded the model into the three.js editor.
But it doesn’t seem to that deserialization works when I play current scene.
I can not play any animations of the FBX/GLB models.
Looking forward to hearing reply soon.
SkinnedMesh are not fully supported in the editor. Serialization/deserialization does not work yet. Feel free to raise the priority of this feature at the following GitHub issue:
You can export animations to glTF but the problem is that save and reload does not work yet. The engine can’t serialize a skinned mesh to its internal JSON format and deserialize it back.
Small update on this: With r123, the editor will fully support SkinnedMesh and animation clips. Next to glTF, you can also export animated objects to the three.js JSON format.