How to scale glb model

Hi,
i try to load and scale my .glb model.

        let geometry
        const material = new THREE.MeshPhongMaterial(
            { 
                color: 0xff00f7,
                emissive: 0x0008fa,
                shininess: 100,

             }
        )

         loader.load(RosePetal, (glb) => {
             glb.scene.traverse((child) => {
                if (child instanceof THREE.Mesh) {
                    geometry = child.geometry
                }
            })

            const sphere = new THREE.Mesh(geometry, material)
            
            scene.add(sphere)

No matter what i do i cant scale down my .glb model. It has correct size in my blender but its huge in my canva. Only setting camera.z position to 900 works, but of course i dont want to do that

Try?:

 loader.load(RosePetal, (glb) => {
    glb.scene.scale.multiplyScalar( .01 );
    scene.add(glb.scene);
 })

still huge :face_with_diagonal_mouth:

And no matter how much i scale down my glb in blender, it still has the same size in my canvas

See from the Collection of examples from discourse.threejs.org

BeginnerExample step 3 Lighthouse