Hi,
i try to load and scale my .glb model.
let geometry
const material = new THREE.MeshPhongMaterial(
{
color: 0xff00f7,
emissive: 0x0008fa,
shininess: 100,
}
)
loader.load(RosePetal, (glb) => {
glb.scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
geometry = child.geometry
}
})
const sphere = new THREE.Mesh(geometry, material)
scene.add(sphere)
No matter what i do i cant scale down my .glb model. It has correct size in my blender but its huge in my canva. Only setting camera.z position to 900 works, but of course i dont want to do that