Greetings Folks!
I’m loading gltf models exported from Blender which contain animations, before even running the animations, I would like to parse each clip and determine which meshes will be affected by that clip (either moved or rotated).
I was looking at the data contained in the AnimationClip, all I see there is the name of the tracks that matches name of the mesh (eg. “arm_4.quaternion”).
Is this the only way I can map a track to which mesh it will affect inside my scene? Or is there a better/faster way to find out?
Thanks for any insight.
