let’s say I have a GLTF scene with multiple objects including a dummy one. Every object is animated.
in my three.js environment I import this scene, but I also have some other meshes.
One of the meshes, a 3D pointer, can be controlled in real time by the mouse.
When it reaches the position of the imported dummy object, I’d like to start the animation stored in GLTF file and move the hand as the dummy object does, so basically I’d like to know if is it possible to assign and unassign animation clip / tracks from dummy object to new object