Okay I have been researching about this all morning…
How to limit the mouse and touch controls only when the mouse/finger is on the object. Right now the entire canvas is available for interaction.
I can use raycaster to detect if the mouse is over the object then pass it on to controls.
However I have no idea how CPU intensive it would be.
Any pointers are much appreciates.
DragControls
also performs raycasting in order to determine selected objects. I would give it a go and see how it performs.
You could probably just use the enabled
property on the OrbitController and update it in the part where you check for the intersection.
https://jsfiddle.net/amitlzkpa/hjrzbqu4/
Don’t think it’d be much more expensive since most of the checks are already done?
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@amitlzkpa Brilliant mate! You are a life saver…
Yes @Mugen87 I was planning for a custom implementation of object rotation instead of camera.
Many thanks for your continued support. I am almost there to post my starter project under Showcase