I am still kind of new to three.js but its fun and I am gaining experience quickly.
However I am struggling with some TouchEvents (PointerEvents API) in a particular case:
My goal is to let the user orbit/ rotate around an object only if hovering over it.
In a Desktop-View it works mostly fine (I am confident to succeed) but there are some principal issues on mobile. I assume its because of the PointerEvent API and its given Events ("pointermove, "“pointerdown”, “pointerup”, so on). I guess when orbitting (via “pointermove”) there is no constant update on the raycaster.intersections?!
I found this topic once here: How to OrbitControls only over object and not on entire Canvas?
But the mentioned solution doesnt reveal the way out.
Thanks for your help in Advance.