Hello guys, I’m looking for advise on how I can create the following:
I would like to create a “honeycomb” mesh with a certain amount of randomness in it (ideally).
I tried various things but they all give a very messy result so I’m looking for a way to create honeycomb mesh with a limited amount of randomness in it. I attached some images to give a bit of an idea what I’m looking for. I would be very happy already with just some pointers or techniques that I can look into, since I’m fairly new with all of this I don’t really know what to look for. Thanks in advance.