How to mix transparent shader in GLTF?

Hello, everyone!

I’m trying to get this result (like Blender):

… using this (in Blender):

… but I only get this (in the final GLTF):


Is there a way to reduce the opacity of a texture that already has a transparency channel? These little locker drawings are already a PNG with alpha channel around them, and I would like to reduce the opacity of these drawings.

Please, help me!

You’ll need to use the “Blend Mode” setting in Blender rather than mixing nodes this way. See:

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Thank you very much!

I reduced the opacity of the drawings in an image editor (GIMP), and, with “Alpha Blend” enabled, it worked just fine :slight_smile: