How to make the velocity circle in the drawrange example?

I want it to be round instead of a square but I couldn’t.

Set vertices inside of a sphere. When a point is further, than the set radius, reflect its velocity vector via a normal, which is simply normalized and negated position of the point (I used .reflect() method of Vector3)
Thus, you’ll get something like this:

Thank you so much! :face_holding_back_tears: