March 14, 2023, 1:20pm
Hi everyone, I do not know how to implement such a task, I need to draw a curved circle. I have a curved line with coordinates. Is it possible somehow to draw a curved circle based on these coordinates.
My line looks something like this, only in 3D:
Thanks for help!
How does the result have to look like?
March 14, 2023, 1:37pm
I want the circle to lie on the sphere, I have done it, only now the circle is lying on the sphere only one point at a time. But I want the circle to lie with all points on the sphere
Depends on your goal and needs, you can draw a circle with shaders on the sphere, or, create a new mesh with
SphereGeometry of desired parameters
March 14, 2023, 1:42pm
This is what I already did, but I need the circle to be completely adjacent to the sphere
As I said, you can use
March 14, 2023, 1:53pm
How can I get the center point of a circle made with
The thing you want to build, in its base, is not a (flat) circle, but a (not flat) part of a sphere.
March 14, 2023, 2:24pm
Maybe there is some other way, because I need to somehow set the circle in a specific place by Vector3?
In my example, the “circle” placed by Vector3. Used
.setFromSphericalCoords() method for simplicity.