https://threejs.org/examples/?q=draw#webgl_buffergeometry_drawrange

I want it to be round instead of a square but I couldn’t.

https://threejs.org/examples/?q=draw#webgl_buffergeometry_drawrange

I want it to be round instead of a square but I couldn’t.

Hi!

Set vertices inside of a sphere. When a point is further, than the set radius, reflect its velocity vector via a normal, which is simply normalized and negated position of the point (I used `.reflect()`

method of `Vector3`

)

Thus, you’ll get something like this:

Thank you so much!