How to insert 3D model | THREE-MESH-BVH

I am using this example of three-mesh-bvh by @gkjhonson and I am very much confused on how to make a glb work instead of the annoying torus knot in this example:

Triangle painting

Just an example or a code snipper on how the gltf loader is to be instantiated will be good thanks for the help!

This is resolved.

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