How to have object appear at ground level using cube map

I am wanting to use a cube map in my project, but I need to have to object appear to be on the ground instead of floating in the air.

What is the recommended way to accomplish that?

Please don’t flag this post. It has NOT been already answered, yes, I did do a google search and a search on here. I found that somebody else had already asked this question on Stack Overflow, but NOBODY had answered, and the question has been open of years.

If you think this has already been answered, post the link to the answer.

No need to be so cautious and defying here, it’s not Stack Overflow…

I am wanting to use a cube map in my project, but I need to have to object appear to be on the ground instead of floating in the air.

What is the recommended way to accomplish that?

You can’t do that with a cube map, the cube map has no position in the euclidean space of your scene, it’s just a background, you can’t make it look near anything. If you want your object to stand on a ground, the ground has to be a mesh.

FYI: The post was originally flagged as low effort. The OP did add some additional information and the flag was removed.

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Ok, that helps. I am now using a ground mesh. It doesn’t quite have the seamless integration into the cubemap background, but it will work.

@Mugen87 I’m trying to figure out a similar solution where I have a cubemap background and need an object to “sit” on the ground. Do you know how it’s accomplished in this example?

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