I succesfully added an environment map. But what I ideally would like to is to have all the reflections on my model from the environment, but not being able to actually see the environment itself.
is that possible? cant find it on the net
var path = 'model/'; var format = '.jpg'; var envMap = new THREE.CubeTextureLoader().load( [ path + 'posx' + format, path + 'negx' + format, path + 'posy' + format, path + 'negy' + format, path + 'posz' + format, path + 'negz' + format ] ); scene = new THREE.Scene(); scene.background = envMap; light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 ); light.position.set( 0, 1, 0 ); scene.add( light );