hi… how can i get environment reflection in my gltf model. First picture is from my script file. Second picture is from this website https://gltf-viewer.donmccurdy.com/
here is my code, what am i missing in here??
Do i need to include rgbeloader for this??
var path = './model/canary/';
var format = '.png';
var urls = [
path + 'pos-x' + format,
path + 'neg-x' + format,
path + 'pos-y' + format,
path + 'neg-y' + format,
path + 'pos-z' + format,
path + 'neg-z' + format
];
var reflectionCube = new THREE.CubeTextureLoader().load( urls );
var refractionCube = new THREE.CubeTextureLoader().load( urls );
refractionCube.mapping = THREE.CubeRefractionMapping;
scene.background = texture
const loader = new THREE.GLTFLoader();
loader.load( './model/goggles.glb', function (glassesFramesGeometry){
var model = glassesFramesGeometry.scene;
model.traverse ( ( o ) => {
if ( o.isMesh ) {
//o.material.map = refractionCube;
o.material.metalness = 1;
o.material.roughness = 1;
}
} );
threeGlasses.add(model);
threeGlasses.scale.set( 0.08, 0.08, 0.08);
threeGlasses.rotation.x = 70*Math.PI/180;
threeGlasses.position.z=0.5;
});
scene.add(threeGlasses);