Hello.
I am using CubeTextureLoader () to set the texture to the environment.
envMap = new THREE.CubeTextureLoader (). load ([
'/images/x-pos.jpg', '/images/x-neg.jpg',
'/images/y-pos.jpg','/images/y-neg.jpg',
'/images/z-pos.jpg', '/images/z-neg.jpg',
]);
envMap.encoding = THREE.sRGBEncoding;
new THREE.MeshStandardMaterial ({
envMap: envMap,
envMapIntensity: 5,
});
Is it possible to set an environment without using a texture? I want to reflect the objects added to my scene, and not the drawing in the texture