I have an .obj that looks smooth when i preview it on my computer (finder on macOS). However when loading it in three.js I can’t find a way to render it smooth. It still has flat faceted sides. I’ve tried using BufferGeometryUtils.mergeVertices()
and computeVertexNormals()
but so far no luck.
Here is a demo showing the issue:
This may be similar to the discussion here: How to smooth an OBJ with threejs? - #12 by Laubeee