Hey, I want to make a parallax skybox, here is the example:
from origin image:
and depth map:
to generate a skybox background in parallax which like:
the example from
depthflow
Maybe I must rewrite glsl, but I’d like to known any example relatived in there.js.
Please.
A highly-subdivided PlaneGeometry + .displacementMap should do what you’re looking for.
And if you’d like a bit more optimal solution, without tons of subdivided vertices, you can indeed dive into GLSL and create some simple parallax mapping on a 1x1 PlaneGeometry.
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How’s this? You can see index.js for the shader code, I only really hacked this together but the principle is there, would be great to see it refined further!
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wow, that’s so cool~ this just is what I want. Thanks very very much!
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