I have a 3d model of a humanoid skeleton (in this case a c3b file, but I’m willing to try other formats) with lots of bones (feet, hands, upper arm, lower arm, spine, neck, fingers, toes etc…)
I would like to display the skeleton onscreen, and dynamically set the orientation of individual bones. For example, is there some kind of api like:
I would like to be able to set the orientation of an individual bone by passing it a quaternion. The impact of adjusting the parent bone should be felt on the child.
There are many examples about loading animations, but that is not what I want to do. I would like to be able to set the orientation of any bone dynamically at run time.
Can someone point me in the right direction ? I’ve posted on stack overflow, and tried to go through the documentation of Three.js , but haven’t been able to figure this out. Thanks.
The following live example shows how to animate the rotation of a single bone. This is done with Euler angles since Object3D.rotation is used. But can achieve the same result by working with Object3D.quaternion.
Thanks so much! I really appreciate it. Can you tell me how you created this scene or model ? I can see it is from an example hosted on the site, but I was wondering if I can load any arbitrary model.