How to draw spheres more than 1000000?

You can render spheres as pixel perfect round spheres using points with the least cost possible without raymarching. But the limit for a stable 60 fps depends on the device at the end, i could render in a test 20 million without issue for sphere based particles on my machine.

I’m quite sure someone already made an example for lit spheres but i can’t find right now i’m on mobile.

Recommend reading that thread and look in the forum as it has been a topic before.

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