How to detect intersections of two faces of two bufferGeometryBox?

You can read this topic How to find wall thickness of 3d models (STL) files?, it contains information about how to get a random point on a face.
When you know how to get those coordinates, you need to convert it to world coordinates (see this method), then you have to convert to world coordinates the normal of the face. Having point and normal in world coordinates (origin and direction) you can cast a ray.

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