hello lovely people,
i have created a simple demo here…
i have set it up so if the big boolen button (top left) is clicked, a new CSG union mesh is created and added to the scene, then when the “detect / remove faces” appears, i am tyring to detect where the bufferGeometry faces of the new CSG union mesh overlap the original mesh’s bufferGeometry faces so that bufferGeometry faces on the original mesh that are not being intersected can be seleted and removed
i hope this makes sense and someone can help me as i’m really stuck!!