How to create random array from perlin noise

Thank you so much for your response! I have figured out how to do what I was looking for. I had to make a few full presets as well as add a math.floor. Ill paste what I did below to help anyone else out hopefully in the future…

let config =  {
	scene: {
		speed: 0.24,
		position: 3
	},
	object: {
		speed: 0.25
	},
	shader: {
    time: 0.12,
		u_noise: 1.00,
		decay: 1.00,
		turb: 0.23,
		scale: 3.78,
		waves: 2.80,
		size: 1.0,
		displ: 0.0,
		broken: true,
		invert: true,
    color: 0,
		complex: 0.1,
	}
};
let mypreset = {
	scene: {
		speed: 0.24,
		position: 3
	},
	object: {
		speed: 0.25
	},
	shader: {
		time: 0.18,
		u_noise: 0.74,
		decay: 0.46,
		turb: 0.10,
		scale: 5.0,
		waves: 10.00,
		size: 1.0,
		displ: 0.0,
		broken: true,
		invert: true,
    color: 0,
		complex: 0.1,
	}
};

let mypreset1 = {
	scene: {
		speed: 0.24,
		position: 3
	},
	object: {
		speed: 0.25
	},
	shader: {
		time: 1.00,
    u_noise: 1.00,
		decay: 0.01,
		turb: 1.0000000000,
		scale: 0.85,
		waves: 1.10,
		size: 1.0,
		displ: 0.0,
		broken: false,
		invert: true,
		color: 0,
		complex: 0.1,
	}
};



let mypreset2 = {
	scene: {
		speed: 0.24,
		position: 3
	},
	object: {
		speed: 0.25
	},
	shader: {
		time: 0.1593275864,
		u_noise: 0.6318065549,
		decay: 0.3257915843,
		turb: 0.1324508329,
		scale: 5.0,
		waves: 5.7695137162,
		size: 1.0,
		displ: 0.0,
		broken: true,
		invert: true,
    color: 0,
		complex: 0.10,
	}
};

let mypreset3 = {
	scene: {
		speed: 0.24,
		position: 3
	},
	object: {
		speed: 0.25
	},
	shader: {
		time: 0.5480434783,
		u_noise: -0.4183984847,
		decay: 0.6664130435,
		turb: 0.98,
		scale: 5.0,
		waves: 5.33,
		size: 1.0,
		displ: 0.0,
		broken: true,
		invert: true,
    color: 0,
		complex: 0.1,
	}
};
const canvas = document.querySelector("canvas");
const world = new Space({ canvas });
window.addEventListener("resize", () => world.resize());
let decaybackup = 0;
window.addEventListener("load", () => {
	let num = 			Math.floor(Math.random()*10)
        num = num%5
	if(num===1){
		config = mypreset;
	}else if(num===2){
		config = mypreset1;
	}else if(num===3){
		config = mypreset2;
	}else if(num===4){
		config = mypreset3;
	}