Hi everyone,
I’m working on a project with Three.js, and I’m aiming to implement the following features:
- Create a 3D free-rotating scene using
PerspectiveCamera
. - Create an orthographic view that simulates a 2D vertical-axis scene using
OrthographicCamera
. - The scene should support arbitrary changes in the six directional axes (e.g., front, back, left, right, top, and bottom views).
- Ensure that when
camera.up
changes, all view transformations are handled correctly.
I would like to know how to achieve this functionality using only Three.js, without relying on third-party libraries.
To provide a clearer understanding, here’s a similar demo that was implemented using a third-party library, which you can check out here:
Multiple Views Demo
Thank you in advance for your help and guidance!