I have a plane mesh and I wanna create a effect of ball moving under the clothe. I have achieved the effect in vertex shader but it looks flat if you look directly from front. its more like a mesh basic material rn but i want some kind of shading to give a effect of ball being under the cloth, idk if i have explained it properly but you can look at this demo it might help you to understand the issue. are there any examples for this kinda effect? I tried using position in z directon to give different colors and create a effect but did not work. Please help!
Yeah, this better than what I have tried. I want something to give me result like bumb map.
Something like this where it you can feel like there are bumps in this images just because of that color shading