This is a trapezoid, not a rectangle
Fair enough . I’ll be sure to think harder before wasting everyone’s time next time
In the meantime, here are a few things you can try:
- Center the projector’s position.
- Use a square (1:1) plane as the shadow receiver.
- Write a custom projection shader.
Hope this meets your expectations
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Be more specific, describing the desired result.
As an option, you can put SpotLight
far enough, and reduce its angle
property: How to add caustics on top of .glb model just like convexseascapesurvey.com/virtual-experience/? - #9 by prisoner849
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