I’m following a tutorial for making low poly procedural clouds . I tried using buffergeometry because geometry is deprecated but when it comes to the jitter part I got this.

How do to make the edges connected between them?
const mergedGeoms = [];
const tuft1 = new SphereGeometry(1.5,7,8)
tuft1.translate(0,0,2)
mergedGeoms.push(tuft1)
const tuft2 = new SphereGeometry(1.5,7,8)
tuft2.translate(0,0,-2)
mergedGeoms.push(tuft2)
const tuft3 = new SphereGeometry(2,7,8)
tuft3.translate(0,0,0)
mergedGeoms.push(tuft3)
const cloud = BufferGeometryUtils.mergeGeometries(mergedGeoms)
const rangeMap = (percentage, rMax, rMin)=>{
return percentage*(rMax-rMin) + rMin
}
cloud.attributes.position.array.forEach((_, i, arr) => {
arr[i]+=rangeMap(Math.random(),0.2,-0.2)
})
const mesh = new Mesh(cloud, new MeshLambertMaterial({color:'white', flatShading:true, side: DoubleSide}))
scene.add(mesh)