This is the perspective that what I want to achieve
I am trying to achieve that with perspective camera, and this is my current setup:
camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 1000);
camera.position.x = 3;
camera.position.y = 1.8;
camera.position.z = 3.8;
camera.zoom = 1.1;
and this is how it looks like (the view of the floor is too big):
Now, if i tried to zoom (zoom:1.5) it to look closer to the design, the text is obviously gonna get cropped out:
So, how can I move the position of the camera along the y-axis while still looking at the same position (less floor and more text - just like the design), because if i change the value of camera.y, the camera moves vertically but not what I wanted for this case.
(e.g: camera.y is 8)
Should I use lookAt? Or am I understanding it wrongly?
Any help would be appreciated, thanks!