I’m doing an animation moving vertically along a building. With the perspective camera, there is some distortion near the edges, as expected. But I would love to have the side edges of the building being vertical.
In blender there is a vertical lens shift or tilt shift but I can not find anything similar for three.js.
Technically it should be possible by changing the projection matrix, but I cannot imagine that I am the first one wanting to achieve that as it is a common topic when it comes to architecture.
So am I searching for the wrong terms? Or does anyone know a trick?
Is that like the column-based renderer that DOOM-style engines used back in the 90’s with affine texture mapping?
To clarify, this basically means that every 100% vertical line between two vertices remain completely vertical, regardless of camera angle. This is why looking up and down in the old DOOM and Build (duke3d, shadow warrior, etc) feels very weird, because it isn’t physically correct.