Hi, I want to do like a character changing clothes like switching different outfits on top of the body when require, I have these models ready in blender, every clothes are separate and attached its own animated bones also the avatar does the same. see image below.
I have no idea how to achieve this goal in threejs, I tried to search in google but not much informations, so what techs I should be look for and what is the process for this?
I am now not at my workplace, it is not that hard as I am a beginner in threejs, I believe you can do that too. If still can’t do it, drop me a message tomorrow and I will show you
Hi there, have you check the Unity solution link I post above? I think it will work on all situations, I currently out of my work place so can’t provide you the code yet
The solution provided in Unity is only working when the cloth is already rigged (in Blender e.g.)
It seems almost to be impossible to truely rigg, add bones to a mesh which doesn’t have this already done in a 3D modelling software; since each vertex of the mesh needs to be applied to a bone with their weights.
Anyone an idea how to go further in this area? An online editor to create bones for meshes… is that really so hard (yeah for me it is, since ehm I have no idea where to start lol)