Canât implement the renderer target of a glb that contain more than 1 mesh on it, do you have any sandbox with a gltf that got more than 1 mesh on it, and uses shadow contact (renderer target blurs) ??
I donât think you can do it like that with contact shadows. pc soft shadows on the other hand, yes: https://codesandbox.io/embed/r3f-soft-shadows-dh2jc you can use the global function in this box in plain three, no react needed. Theyâre hard to place and get right but once you have it they look nice. Kind of on the expensive side though.
Ok it is working, need to adjust parameters now thanks a lot @drcmda
I create the canvas on click on image that open a modal (where is insert the canvas ), but using the PCSS with shaders create errors when i close and open again that modal due to âredefinitionâ, do you have any fixe against that ? or anyone ⌠Thanks