How to add support for mobile with Chameleon.js?

Hey - i’m trying to run the This Example in mobile mode of chrome - but it seems that the functionality isn’t working, i can’t draw on the figure or move the figure - perhaps their is a way to make it work out of the box ?

Thanks,

It seems it does not work since the app relies on mouse events. Using Pointer Events instead should improve the device compatibility.

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thanks - i’ll check soon

I’ve checked it and tried to add the pointer events but it seems to be a little more difficult to do, is their a way to paint on obj that is easier to apply in Three.js? i came across This Example and it’s doing pretty much what i need except i need to be able to paint on the model itself …i’ve used raycast and simply add the marks one by one - by now i got a demand for painting instead of marking…