super super newbie question…
I received a static .glb model that I have successfully loaded and lit,etc in my threejs project. However, how should I approach on how to give shadows on the model? (see picture below on where the shadow should be)
So, should I:
- Use SSAO or lightmap using three?
- should the shadow be baked into the glb/gltf itself?
If it’s number 1, is there any example of implementing those using .glb?