𝔽 How many ways to load a font in Three.js?

@prisoner849 I see your sharing how I could do CSS property manipulations without using the CSS3DRenderer while directly using the WebGLRender

More after how CSS3DRenderer can display Google Fonts but then use as a displacement map because then I could use any font I chose with the bottles I create.

:slight_smile: WOW this guy and I think alike: Is there a way to store the render of a CSS3DRenderer? - #3 by alxdncn

@prisoner849 Still would like to hear what you have to say:
Would CSS3Drenderer as texture to WebGLRenderer be possible in this case?