We use a shader that scatters the pixel data to match the physical lenticular, such that each view is seen from a different angle. And so it sounds like that would likely be impossible, or at least impossible to do with this technique. For reference, this is what a scene will end up looking like on a screen without the lenticular overlay:
You can see that we’re displacing the pixels on a final texture.
And here’s what the scene looks like without this process of taking multiple views:
As for cloning the scene, I can’t quite imagine how I would then properly display them such that they would match the lenticular. Thanks for your answer!