Hi, I am trying to develop fisheye animation on a DOM element. So far I managed to render my website in webgl using CSS3DRenderer. I am three.js newbie and so I am wondering if that’s even possible. I have tried lens distortion but it seems not to do anything with CSS3DObject - it only moves the object back and forth, not distorting it into a ‘sphere’. I was also thinking about applying CSS3DObject as a texture to existing sphere, although without any success.
Do you have any ideas and tips how to approach this problem?
If you are using CSS3DRenderer
, you are not using WebGL. Just CSS3 transformations.
I don’t think it’s possible to perform fisheye projection with CSS3DRenderer
. You have to use WebGL for this.
Is it possible to make some realtime connection between CSS3DRenderer and WebGL so that I am able to animate the view/scene in WebGL? Like a switch toggle for the animation duration - hide CSS3D and show WebGL.
Um, I’m not 100% sure i understand what you mean. A typical use case for the combination of CSS3DRenderer
/ CSS2DRenderer
with WebGLRenderer
is the addition of DOM-based labels to a WebGL scene. In this way it’s possible to connect labels to 3D objects like in this example:
https://threejs.org/examples/#webgl_loader_pdb
The docs for CSS3DRenderer
and CSS2DRenderer
were recently updated. I hope they provide some additional information to you.
https://threejs.org/docs/#examples/renderers/CSS3DRenderer
https://threejs.org/docs/#examples/renderers/CSS2DRenderer
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