How get exact lighting and quality in threejs

Are you using the same environment / reflections map as the reference website? The look of the lights depends pretty much only on the envmap (unless you use other, strong light sources.)

As for the blur when orbiting - motion blur is what you’re looking for. But this effect does not come out of the box neither with three.js postprocessing nor with pmndrs/postprocessing - you may need to implement it manually.