Here model is exported from Maya. lightMap will be Exported from Unity but i get Wrong UV for lightMap
Here is the link for minimal code you can check there:
Note: wait for a while to load model
Here model is exported from Maya. lightMap will be Exported from Unity but i get Wrong UV for lightMap
Here is the link for minimal code you can check there:
Note: wait for a while to load model
The flipY = false
line that is commented out is definitely needed, although perhaps something else is wrong as well? Does the model only 1 UV set in Maya, or is there a second that isn’t exported? It seems a bit suspicious to me that the model has many materials and textures, but only a single lightmap — that would usually require two different UV sets.
Thanks for answering…
3d modeler said “I have exported second UV also”, but i couldn’t find it in model
you can see the geometry of particular mesh.
for every material I need a different lightMap right?
Yeah I’m afraid there’s no second UV set in that file.
Usually you don’t need a different lightmap for every material — that’s why the second UV set is used for light maps, so that every mesh can have: