How can i make these light look more nature together

Hello, I’m new to Three Js and I’m working on a room display website. When I set up the lighting in this picture, these two lights did not seem natural with each other. I want them to blend into each other instead of looking like 2 separate areas

any advice to make them better?

many thanks

i suggest you used baked 3d assets where the lights are rendered to texture, with rendered to textured assets you control the render quality on a rendering platform such as 3ds max or blender.

This threejs used no lights, the 3ds assets textured are baked in the model

That looks wonderful, but how do you handle toggling between two light modes, such as day and night?

is there any way that I can load the texture, gtfl separately, and join them together? i can’t seem to find a solution

No, not the gltf, u toggle by day and night by toggling textures of the background and the gltf’s

So this is what I understand. I have to create two textures for my GLTF, one for day and the other for night. When I want to switch between day and night, all I have to do is load the texture that is needed.

yes, exacly, loading texture texture instead of having real lights or sun will allow your threejs be playable. two baked texture are needed.

If baking isn’t the way you want to go, you could simply play with penumbra / falloff settings I suppose?

swapping textures is the best accurate way to render day or night or any given environment like in an exterior or interior scene

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