How can I load an animation with model which has over 65535 vertices?

Hi, I’m using r134,
It seems that an animation cannot be loaded accurate with .pmx model which has over 65535 vertices with using “loaders/MMDLoader.js” .
Same animation can be loaded with model which has under 65535 vertices.
(Animation is “models/mmd/vmds/wavefile_v2.vmd”)

Is there any way to load animation accurate?
I don’t want to modify original models…
Thanks!

(I think there are 16 bit limit somewhere.)

WebGL 1.0 has a limit here, see drawing - How to use 32 bit Integers for Element Indices in WebGL 1.0? - Computer Graphics Stack Exchange. If you visit https://webglreport.com/, does your computer list support for OES_element_index_uint?

Hi!

does your computer list support for OES_element_index_uint ?

Yes.
In “WebGL 1” tab, OES_element_index_uint is listed in Supported Extensions.

now I see…
I need to use WebGL1Renderer, not WebGLRenderer.